One touch. Full speed. No soft landings.
Breakline is a fast mobile precision runner built around instant retries, escalating chapter themes, and pure tap timing. Swipe through 20 chapters, push through 600 levels, and survive a loop that gets harsher without turning unfair.
Precision-first loop
Breakline is built around single-tap timing, fast restarts, and a fixed-speed runner rhythm that makes deaths feel immediate instead of random.
Long-form progression
The campaign spans 20 swipeable chapters and 600 levels with a rising difficulty curve, chapter-specific trap focus, and unlock progression across the route.
Ad-light gameplay
Live gameplay stays free of banner ads. Banner placements are kept to non-gameplay surfaces, rewarded ads are player-triggered, and a one-time remove-ads unlock is available.
What players get
- One-touch precision play with late landing jump buffering.
- Manual or auto-retry flow tuned for fast practice loops.
- Separate settings for sound, lobby music, haptics, and retry behavior.
- Rewarded continue flow with a post-ad countdown before revive.
- Chapter and level browsing designed for mobile progression.
Ads and privacy
Breakline uses Google Mobile Ads and Google User Messaging Platform for ad delivery, consent handling, and privacy options where required.
- UMP consent is checked before the app requests ads.
- Rewarded ads are only used for the optional Second Wind continue.
- Interstitial ads are paced, not shown after every level.
-
This shared domain hosts the privacy policy and root
app-ads.txtfile for AdMob verification.
Support
For app support, privacy questions, or store issues, contact hkinggames11@gmail.com.
Developer site
The public developer website for this app is hamzahap.github.io.
Store links
This page and the linked privacy policy are intended for Google Play listing support, policy disclosure, and public support access.